KillerKid898 - Level 18 Civilian

Class:Civilian =DH==PV=Indigo Squad Badge#:8989
He proudly displays his Dunell Hills badge on his chest. He is athletically built and seems to be experienced. His clothes display that he has killed a zombie or two and his clip belt shows that he is ready for more.

Wearing: a bloodstained black balaclava, a blood-soaked police cap, a ripped pale blue long-sleeved shirt, a bloodstained police jacket, a ripped and bloodstained high-visibility jacket, a ripped and blood-soaked pair of black trousers and a blood-soaked pair of black boots

XP:1 Group:Dunell Hills Police Department
Joined:2007-06-18 07:42:07 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
      • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Surgery (Player can heal a further 5HP if working in a hospital with power.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

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