| Class: | Scientist |
You see a Necrotech bookworm carrying a large stack of books, syringes, FAKs, and a very confused look on his face.
New to Malton? This will save your life: http://tinyurl.com/24lmo9Wearing: a cracked and blood-smeared pair of glasses, a bloodstained black tie, a torn and bloodstained grey long-sleeved shirt, a bloodstained white doctor's coat, a blood-soaked pair of black trousers and a blood-soaked pair of black boots |
| Joined: | 2006-05-06 01:52:41 |
Skills: | - Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Lurching Gait (Zombie can walk as fast as the living.)
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