RottedTeeth - Level 19 Civilian

Class:Civilian This zombie's teeth are rotted out of his head. His breath smells like fish. His teeth are orange and brown. They stink like rancid, rotten meat. Truly a disgusting sight.
Level:19
XP:108 Group:none
Joined:2020-09-07 20:32:56 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
      • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                      • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                          • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                          • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                          • Rend Flesh (Hand attacks deal an extra 1 damage.)
                          • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                          • Memories of Life (Zombie is able to open doors to buildings.)
                                • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                • Lurching Gait (Zombie can walk as fast as the living.)
                                  • Ankle Grab (Zombie only spends 1AP standing up.)
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