dreadnought McHale - Level 17 Civilian

Class:Civilian A proud member of the now obsolete police force, still clinging to the the uniform and motto to serve and protect.
standing 6'7 and 300lbs it's no wonder his nickname is dreadnought

Wearing: a scratched and blood-smeared pair of mirrored sunglasses, a bloodstained police cap, a crucifix necklace, a pale blue long-sleeved shirt, a police jacket, a pair of dark blue trousers and a blood-soaked pair of black leather boots

XP:109 Group:Dunell Hills Police Department
Joined:2010-05-01 19:00:48 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
      • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
              • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
              • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                • Memories of Life (Zombie is able to open doors to buildings.)
                                        • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)

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