| Class: | Zombie |
Still in his former police uniform, though now it has been ripped and torn in various places. Left arm has a huge tear in the sleeve revealing a grotesque wound that is very apparently infected.... Wearing: a blood-flecked pair of safety goggles, a blood-smeared set of rosary beads, bloodstained dark brown overalls and a pair of steel toe-capped boots |
| Joined: | 2005-09-27 16:33:16 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Lurching Gait (Zombie can walk as fast as the living.)
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