wootle - Level 33 Military

Class:Military you see a rather lanky fellow. This chap was in the army, however zombies are completley different from pieces of vaugely human-shaped card. He has a broken Sten SMG in his bag, it may be useless, but its such a lovely antique don't you think?

Wearing: a set of scratched and blood-smeared Fort Creedy dog-tags, a blood-flecked dark red long-sleeved shirt, a dark blue jacket, a dark blue raincoat, a blood-flecked pair of dark blue trousers and a pair of black shoes

Level:33
XP:41 Group:The Escapists
Joined:2007-09-01 14:39:00 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
              • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
            • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
              • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
            • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
              • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
              • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
              • Rend Flesh (Hand attacks deal an extra 1 damage.)
              • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
              • Memories of Life (Zombie is able to open doors to buildings.)
                • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                    • Lurching Gait (Zombie can walk as fast as the living.)
                      • Ankle Grab (Zombie only spends 1AP standing up.)
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