Class: | Civilian |
a slightly dishevelled man in his late twenties, he was once the son of a wealthy millionaire, who tragically was killed in a bouncy castle accident. Beneath his haunted eyes, you know he'd kill for a danish right now Wearing: a scratched pair of glasses, a pink tie, a blood-flecked dark purple long-sleeved shirt, a torn and blood-flecked dark green jacket, a blood-soaked black coat, a bloodstained pair of white trousers and a blood-soaked pair of pink trainers |
Joined: | 2007-08-26 19:24:24 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Lurching Gait (Zombie can walk as fast as the living.)
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