Kilenee - Level 32 Civilian

Class:Civilian A survivor stands before you. He has rather delicate features, and his face belies a hint of make up. His dress is, in a word, formal, but he stands with a comfort that underlies the rigidity of his clothes. Garish? Perhaps.

Wearing: a blood-smeared monocle, a blood-flecked white top hat, a scratched and blood-smeared silver medallion of Saint Mark, a blood-soaked dark red long-sleeved shirt, a torn and bloodstained black waistcoat, blood-soaked red robes, a blood-soaked pair of tweed trousers and a blood-soaked pair of tartan slippers

Level:32
XP:77 Group:Validating
Joined:2007-08-22 21:21:19 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
      • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
      • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
            • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
              • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                • Rend Flesh (Hand attacks deal an extra 1 damage.)
                • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                • Memories of Life (Zombie is able to open doors to buildings.)
                    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                      • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                      • Lurching Gait (Zombie can walk as fast as the living.)
                        • Ankle Grab (Zombie only spends 1AP standing up.)
                        Died:39 times
                        First died:unknown
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