stanthehotdogman - Level 30 Zombie

Class:Zombie A zombie for now to gain easy xp. Revive soon.

Wearing: a broken and blood-smeared pair of glasses, a tattered and blood-flecked white short-sleeved shirt, a bloodstained black jacket, a tattered white doctor's coat, a torn pair of black trousers and a blood-flecked pair of black leather shoes

Level:30
XP:773 Group:none
Joined:2007-07-12 17:21:20 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                    • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                          • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                            • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                            • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                            • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                          • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                            • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                            • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                            • Rend Flesh (Hand attacks deal an extra 1 damage.)
                            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                            • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                          • Memories of Life (Zombie is able to open doors to buildings.)
                            • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                            • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                              • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                            • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                            • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                          • Lurching Gait (Zombie can walk as fast as the living.)
                            • Ankle Grab (Zombie only spends 1AP standing up.)
                          • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                            • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                          Died:73 times
                          First died:during the early outbreaks
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