oasis4vereugene - Level 29 Scientist

Class:Scientist A non-descript survivor.
Level:29
XP:67 Group:none
Joined:2007-06-23 02:29:21 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
              • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                  • Rend Flesh (Hand attacks deal an extra 1 damage.)
                  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                  • Memories of Life (Zombie is able to open doors to buildings.)
                          • Lurching Gait (Zombie can walk as fast as the living.)
                            • Ankle Grab (Zombie only spends 1AP standing up.)
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