Leather Apron - Level 32 Zombie

Class:Zombie Possibly an ex-banker, maybe just a Goth with a love for suits. Has a freindly expresion on his face to living survivors, alsmost like he misses being one of them (HINT HINT!!!) Or maybe its just gas? Only one way to find out :) lol

Wearing: a blood-smeared pair of safety goggles, a tattered and bloodstained black trilby, a tattered and blood-soaked black tie, a tattered and blood-soaked white long-sleeved shirt, a torn and blood-soaked NecroTech jacket, a torn and blood-soaked black coat, blood-soaked Krinks Power Station overalls and a blood-flecked toe tag

Level:32
XP:255 Group:Z.I.U
Joined:2007-06-19 11:17:45 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                  • Memories of Life (Zombie is able to open doors to buildings.)
                    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                      • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                      • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                    • Lurching Gait (Zombie can walk as fast as the living.)
                      • Ankle Grab (Zombie only spends 1AP standing up.)
                      Died:89 times
                      First died:during the early outbreaks
                      Real name:Allan Jenkins
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