One Armed Yeti - Level 18 Civilian

Class:Civilian A large humanoid covered in white hair in a white lab coat contrasted by the black worn underneath, he must be about six-eleven;this is backed by his impressive physique;which is detracted from only by his left arm, which is severed at the shoulder.

Wearing: a chipped and blood-smeared crucifix necklace, a black short-sleeved shirt, a white lab coat, a pair of black jeans and a pair of black boots

Level:18
XP:95 Group:Death to the Dead
Joined:2007-06-16 13:52:10 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Axe Proficiency (An extra +15% when attacking with an axe.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
              • Shopping (Player may choose which stores to loot, when searching a mall.)
                • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
              • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                        • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                            • Lurching Gait (Zombie can walk as fast as the living.)
                                              • Ankle Grab (Zombie only spends 1AP standing up.)
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