Class: | Scientist |
A middle-aged doctor wearing a raggled remmains of a white coat and a RedCross armband, a more recent patch says. Squadron1111 Wearing: a torn and blood-soaked white medical facemask, a fuel-soaked white short-sleeved shirt, a blood-soaked black jacket, a blood-soaked pair of white trousers and a blood-soaked pair of black shoes |
Joined: | 2007-05-23 22:35:49 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
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