ArchitectOfTheFlesh - Level 17 Scientist

Class:Scientist A middle aged man with a necrotech employee ID badge. His apron is spattered with the results of autopsies, and he looks very tired...

Wearing: a blood-smeared pair of glasses, a blood-soaked pale green tie, a torn and blood-soaked yellow long-sleeved shirt, a ripped white apron, a ripped and blood-soaked pair of brown trousers and a scraped and blood-soaked pair of brown shoes

Level:17
XP:2895 Group:none
Joined:2007-04-06 04:20:14 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Surgery (Player can heal a further 5HP if working in a hospital with power.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
              • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                        • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
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