Perfo - Level 19 Military

Class:Military Built for speed, I now wear a mask over my eyes light a 70's superhero. I manage to stay very clean despite all the blood in the streets. I currently have a nice clean Malton Zoo T-shirt on, unfortunately, it is 2 sizes too small.

Wearing: a blood-soaked blue bandanna, a torn and blood-soaked green short-sleeved shirt, a bloodstained pair of dark blue jeans and a blood-soaked pair of white trainers

Level:19
XP:186 Group:none
Joined:2007-03-29 19:54:21 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
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