Rob Sombra - Level 39 Civilian

Class:Civilian With shotgun thrown on his back, a pistol in one hand, he walks the streets, scouring for what he can find to keep him alive day after day. Messy and matted hair top the disheveled look of a desperate man trying to survive.

Wearing: a cracked and blood-smeared pair of safety goggles, a tattered and blood-soaked white T-shirt, a ripped and bloodstained police jacket, a ripped and blood-soaked high-visibility jacket, a torn and blood-soaked pair of black trousers and a battered and blood-flecked pair of black boots

Level:39
XP:5517 Group:Grandon PD Noise Abatement Society
Joined:2007-03-13 23:05:38 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Surgery (Player can heal a further 5HP if working in a hospital with power.)
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
    • Shopping (Player may choose which stores to loot, when searching a mall.)
      • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
    • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
          • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
          • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
          • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
        • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
          • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
          • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
          • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
          • Rend Flesh (Hand attacks deal an extra 1 damage.)
          • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
          • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
        • Memories of Life (Zombie is able to open doors to buildings.)
          • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
          • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
            • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
            • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
          • Lurching Gait (Zombie can walk as fast as the living.)
            • Ankle Grab (Zombie only spends 1AP standing up.)
            Died:162 times
            First died:unknown
            Real name:Robert
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