inquisitor zephyr - Level 20 Scientist

Class:Scientist Leader of the NecroInquisition.He was awarded the WATCHMAN medal by MRSA. No. of Resurrections; 25.

Wearing: a cracked and blood-smeared pair of safety goggles, a blood-soaked museum staff peaked cap, a blood-smeared crucifix necklace, a ripped and blood-soaked black long-sleeved shirt, blood-soaked dark brown robes, a blood-soaked pair of black jeans and a scraped and blood-soaked pair of steel toe-capped boots

Level:20
XP:25 Group:NecroInquisition
Joined:2007-02-24 11:22:20 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
      • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Surgery (Player can heal a further 5HP if working in a hospital with power.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
          • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                    • Lurching Gait (Zombie can walk as fast as the living.)
                                        Died:84 times
                                        First died:unknown
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