Class: | Scientist |
Tom's about average height, but has an extremely lean build. He used to be a computer programmer for NecroTech-- now he's a dedicated reviver. Ever the jokester, but serious when he has to be, Tom's a genuinely likable guy. (Don't PK noncombatants!) Wearing: a blood-smeared pair of mirrored sunglasses, a scratched and blood-smeared pendant necklace, a grey short-sleeved shirt, a bloodstained white lab coat, a blood-soaked pair of pale blue jeans and a blood-flecked pair of black shoes |
Joined: | 2007-01-27 22:09:13 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
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