Thomas Chardon - Level 20 Scientist

Class:Scientist Tom's about average height, but has an extremely lean build. He used to be a computer programmer for NecroTech-- now he's a dedicated reviver. Ever the jokester, but serious when he has to be, Tom's a genuinely likable guy. (Don't PK noncombatants!)

Wearing: a blood-smeared pair of mirrored sunglasses, a scratched and blood-smeared pendant necklace, a grey short-sleeved shirt, a bloodstained white lab coat, a blood-soaked pair of pale blue jeans and a blood-flecked pair of black shoes

Level:20
XP:60 Group:Malton Forensics Unit
Joined:2007-01-27 22:09:13 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
              • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
              • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
              • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

              • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                                    • Lurching Gait (Zombie can walk as fast as the living.)
                                      • Ankle Grab (Zombie only spends 1AP standing up.)
                                      Real name:Bradley Allen
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