Holy Ghost - Level 22 Scientist

Class:Scientist A hint of human shadow within a soft glowing light. A voice: 'All are my children, survivor and zombie alike. All is as it should be. Fear not for I am with you'
Level:22
XP:6973 Group:All. And none.
Joined:2007-01-08 03:16:22 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Surgery (Player can heal a further 5HP if working in a hospital with power.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

              • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                          • Memories of Life (Zombie is able to open doors to buildings.)
                            • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                              • Lurching Gait (Zombie can walk as fast as the living.)
                                • Ankle Grab (Zombie only spends 1AP standing up.)
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