Shadowsnail - Level 34 Zombie

Class:Zombie H
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Level:34
XP:761 Group:Drunken Dead
Joined:2005-08-20 04:08:28 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

          • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
            • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
            • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
            • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
              • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
            • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
              • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
              • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
              • Rend Flesh (Hand attacks deal an extra 1 damage.)
                • Memories of Life (Zombie is able to open doors to buildings.)
                  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                      • Lurching Gait (Zombie can walk as fast as the living.)
                        • Ankle Grab (Zombie only spends 1AP standing up.)
                      • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                        Died:94 times
                        First died:unknown
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