Boyd Salbek - Level 29 Zombie

Class:Zombie Wears a distressed gore spattered business suit. An open briefcase is hand-cuffed to his left wrist. It drags uselessly behind him as he stumbles about.

Wearing: a tattered and blood-soaked pale green long-sleeved shirt, a tattered and blood-soaked grey jacket, a tattered and blood-soaked pair of grey trousers and a battered and blood-soaked pair of tan shoes

Level:29
XP:11453 Group:Dead Air
Joined:2006-07-03 03:07:52 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Axe Proficiency (An extra +15% when attacking with an axe.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)

                        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                          • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                          • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                          • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                        • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                          • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                          • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                          • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                          • Rend Flesh (Hand attacks deal an extra 1 damage.)
                          • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                          • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                        • Memories of Life (Zombie is able to open doors to buildings.)
                          • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                          • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                            • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                          • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                        • Lurching Gait (Zombie can walk as fast as the living.)
                          • Ankle Grab (Zombie only spends 1AP standing up.)
                        • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                          • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                        Died:302 times
                        First died:during the early outbreaks
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