Papa Roge - Level 33 Scientist

Class:Scientist He has a slightly confused look in his eyes...and is unsure exactly WHAT he is supposed to be doing...but once he knows...he'll do it well

Former Charlie Squad Leader (Unsure Of Current Position)

Wearing: a blood-smeared pair of glasses, a tattered and blood-soaked black tie, a torn and blood-soaked white long-sleeved shirt, a ripped and blood-soaked white coat, a blood-soaked pair of black trousers and a scuffed and blood-soaked pair of black shoes

Level:33
XP:1506 Group:Dunell Hills Police Department
Joined:2006-06-01 01:12:58 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Surgery (Player can heal a further 5HP if working in a hospital with power.)
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
    • Shopping (Player may choose which stores to loot, when searching a mall.)
      • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
    • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
    • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
    • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
    • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
    • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
      • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
      • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
      • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
    • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
      • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                • Memories of Life (Zombie is able to open doors to buildings.)
                  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                      • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                    • Lurching Gait (Zombie can walk as fast as the living.)
                      • Ankle Grab (Zombie only spends 1AP standing up.)
                      Died:67 times
                      First died:unknown
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