Billy F Gibbons - Level 16 Zombie

Class:Zombie A strange looking African hat covers his head. What is going on behind those cheap sunglasses and long beard? In a battered case he carries a 1959 Gibson Les Paul. A How how how how!!!
Level:16
XP:99 Group: Ridleybank Resistance Front
Joined:2006-04-15 23:01:37 Skills:
                    • Shopping (Player may choose which stores to loot, when searching a mall.)

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                      • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                      • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                      • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                      • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                      • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                    • Memories of Life (Zombie is able to open doors to buildings.)
                                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                          • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                                        • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
                                          Died:66 times
                                          First died:unknown
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