Uhgtho - Level 22 Zombie

Class:Zombie This thing is so badly decomposed you can't even tell what gender it was. Reviving it would be a waste of time & a valuable syringe.

Wearing: a broken and blood-smeared pair of glasses, a torn and blood-soaked black blouse, a tattered and bloodstained black coat, a torn and blood-soaked black skirt and a blood-flecked pair of black leather shoes

Level:22
XP:4586 Group:Feral Undead
Joined:2006-03-19 14:44:35 Skills:
                  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)

                              • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                              • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                              • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                              • Memories of Life (Zombie is able to open doors to buildings.)
                                • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                                • Lurching Gait (Zombie can walk as fast as the living.)
                                  • Ankle Grab (Zombie only spends 1AP standing up.)
                                • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                  • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                                Died:178 times
                                First died:2006-05-10 01:20:51
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