The Headhunter - Level 40 Civilian

Class:Civilian A Shreaded Firemans dress uniform indicate this man used to be a captain of a firehouse. Now his ichor covered firemans axe look to be doing something else.
Level:40
XP:328 Group:Dunell Hills Police Department
Joined:2006-02-17 17:51:20 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Surgery (Player can heal a further 5HP if working in a hospital with power.)
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
    • Shopping (Player may choose which stores to loot, when searching a mall.)
      • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
    • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
    • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
    • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
    • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
    • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
      • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
      • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
      • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
    • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
      • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
        • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
        • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
        • Rend Flesh (Hand attacks deal an extra 1 damage.)
        • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
        • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
      • Memories of Life (Zombie is able to open doors to buildings.)
        • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
          • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
        • Lurching Gait (Zombie can walk as fast as the living.)
          • Ankle Grab (Zombie only spends 1AP standing up.)
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