Sauth - Level 25 Zombie

Class:Zombie Bloodstains and bits of gray matter cling to the tattered remnants of the lab coat hanging from his gaunt frame. Upon his deteriorating nose sit a crooked set of spectacles, their lenses scratched and dirty.
Level:25
XP:74 Group:Sanitarium
Joined:2005-12-23 08:07:28 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                      • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                        • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                        • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                        • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                          • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                          • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                          • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                          • Rend Flesh (Hand attacks deal an extra 1 damage.)
                          • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                          • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                        • Memories of Life (Zombie is able to open doors to buildings.)
                            • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                              • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                              • Lurching Gait (Zombie can walk as fast as the living.)
                                • Ankle Grab (Zombie only spends 1AP standing up.)
                              • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                Died:44 times
                                First died:unknown
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