The Rage - Level 16 Zombie

Class:Zombie 6'2, slightly decomposed face, blood stained shirt and ripped jeans. One purpose, and that's to feed.
Kill and feed...........
JOIN US !!!!!
Level:16
XP:213 Group:The Devil's Angel
Joined:2005-12-23 03:25:08 Skills:

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                    • Memories of Life (Zombie is able to open doors to buildings.)
                                      • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                      • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                          • Lurching Gait (Zombie can walk as fast as the living.)
                                            • Ankle Grab (Zombie only spends 1AP standing up.)
                                          • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                            Died:35 times
                                            First died:during the early outbreaks
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