GreyMatters - Level 20 Civilian

Class:Civilian I was in Malton on vacation when everything went to hell. Now I scramble around in my cowboy boots and Arkansas Razorbacks ballcap while bagging these nasty human coyote. Just wish I had my trusty deer rifle and scope.
Level:20
XP:15 Group:none
Joined:2005-12-18 17:37:01 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Axe Proficiency (An extra +15% when attacking with an axe.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                    • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                          • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                            • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                              • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                            • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                              • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                              • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                              • Rend Flesh (Hand attacks deal an extra 1 damage.)
                              • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                              • Memories of Life (Zombie is able to open doors to buildings.)
                                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
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