Nicholas Jennings - Level 29 Zombie

Class:Zombie The creature in front of you has its rotting skin stretched tightly across its skull, and half its face falling off. You aren't sure if it's a zombie or Michael Jackson. It drools and lurches slavering toward a small child. Hmmm, still not sure.

Wearing: a tattered and blood-soaked red long-sleeved shirt, a tattered and blood-soaked black jacket, a tattered and blood-soaked pair of black jeans and a battered and blood-soaked pair of red trainers

Level:29
XP:550 Group:Church of the Resurrection
Joined:2005-11-30 22:07:47 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
              • Shopping (Player may choose which stores to loot, when searching a mall.)
                • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
              • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
              • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
                • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                  • Memories of Life (Zombie is able to open doors to buildings.)
                    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                      • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                      • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                    • Lurching Gait (Zombie can walk as fast as the living.)
                      • Ankle Grab (Zombie only spends 1AP standing up.)
                      Died:91 times
                      First died:2005-12-19 14:02:16
                      Real name:Jeff Carr
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