Leyla Singh - Level 17 Scientist

Class:Scientist Anyone’s guess would be this researcher hadn’t been out of the lab long. Her gait was wary and gaze fervidly sought details she might’ve missed. Around her neck and often clutched in hand was her only item of note: the key to her lost home.

Wearing: a tattered and blood-soaked grey long-sleeved shirt, a ripped and blood-soaked NecroTech jacket, a blood-soaked dark green coat, a blood-soaked pair of dark blue jeans and a blood-soaked pair of dark brown boots

Level:17
XP:53 Group:none
Joined:2022-02-09 08:38:55 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
      • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
      • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
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