Vyol - Level 27 Zombie

Class:Zombie You can see a poster covering the zombie's face that indicates he is taking a hajj. This might explain why he's clawing into a powered NT building

Wearing: a tattered and blood-soaked black balaclava, a torn and blood-soaked police cap, a blood-soaked white T-shirt, a torn and blood-soaked black jacket, a tattered and blood-soaked grey coat, a torn and bloodstained pair of black trousers and a blood-flecked pair of black boots

Level:27
XP:71 Group:The Scourge
Joined:2017-12-26 00:53:05 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
          • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
              • Shopping (Player may choose which stores to loot, when searching a mall.)
                • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
                  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                      • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                      • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                      • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                    • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                      • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                      • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                      • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                      • Rend Flesh (Hand attacks deal an extra 1 damage.)
                      • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                      • Memories of Life (Zombie is able to open doors to buildings.)
                        • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                          • Lurching Gait (Zombie can walk as fast as the living.)
                            • Ankle Grab (Zombie only spends 1AP standing up.)
                          • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                            Died:21 times
                            First died:during the early outbreaks
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