Doctor Krang - Level 22 Scientist

Class:Scientist A young scientist, fresh out of grad school when the outbreak happened. Doctor Krang is willing and able to revive anyone who requests it. Mrh?

Wearing: a tattered and blood-soaked pale green medical facemask, a broken and blood-smeared doctor's headband mirror, a torn and blood-soaked grey short-sleeved shirt, a torn and blood-soaked grey jacket, a torn and blood-soaked white doctor's coat, a torn and blood-soaked pair of black trousers and a blood-soaked pair of pale green surgical shoe covers

Level:22
XP:80 Group:I Am Jack's Smirking Revenge
Joined:2015-01-21 17:19:37 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
            • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                          • Rend Flesh (Hand attacks deal an extra 1 damage.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
                                    • Lurching Gait (Zombie can walk as fast as the living.)
                                      • Ankle Grab (Zombie only spends 1AP standing up.)
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