Erick Pastor - Level 25 Military

Class:Military A short, nondescript soldier looking a little confused, but warm.

Wearing: a cracked and blood-smeared pair of mirrored sunglasses, a torn and bloodstained black baseball cap, a torn and blood-soaked black scarf, a tattered and bloodstained Nichols Mall staff shirt, a blood-soaked dark blue hooded sweater, a torn and blood-soaked black greatcoat, a blood-soaked grey tartan kilt and a scuffed and blood-soaked pair of steel toe-capped boots

Level:25
XP:113 Group:Malton Rangers
Joined:2013-12-01 04:08:19 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

              • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                          • Memories of Life (Zombie is able to open doors to buildings.)
                                  • Lurching Gait (Zombie can walk as fast as the living.)
                                    • Ankle Grab (Zombie only spends 1AP standing up.)
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