Remedida - Level 26 Zombie

Class:Zombie Her long, blonde gently decaying hair has been lovingly wound into dreadlocks, using dirt from the graveyard. Mud splattered jeans hang low on her bony hips and a tight white T-shirt shows off voluptous figure, thanks to non-biodegradable silicon implant

Wearing: a ripped and bloodstained dark green blouse, a ripped black skirt and a scuffed pair of dark red boots

Level:26
XP:653 Group:Ridleybank Resistance Front
Joined:2005-10-24 22:07:53 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
          • Free Running (Can move between adjacent buildings without stepping outside.)
                • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                • Shopping (Player may choose which stores to loot, when searching a mall.)
                    • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
                      • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                          • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                          • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                          • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                        • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                          • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                          • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                          • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                          • Rend Flesh (Hand attacks deal an extra 1 damage.)
                          • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                          • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                        • Memories of Life (Zombie is able to open doors to buildings.)
                          • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                          • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                            • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                            • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                          • Lurching Gait (Zombie can walk as fast as the living.)
                            • Ankle Grab (Zombie only spends 1AP standing up.)
                            Died:145 times
                            First died:2005-12-01 13:44:53
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