Charles Balfour - Level 22 Military

Class:Military Dressed in comfortable clothing and a nice pair of boots. Carries a sheathed pickhead axe on the hip and a P226. Doesn't look very happy or clean, but doesn't seem to have lost his marbles yet. A stolen DEM-issued tag around his arm requests a revive.

Wearing: a blood-flecked pair of sunglasses, a set of blood-smeared Fort Creedy dog-tags, a grey long-sleeved shirt, a purple sweater, a pair of grey trousers and a blood-flecked pair of brown leather boots

Level:22
XP:1287 Group:none
Joined:2012-11-26 15:48:51 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Surgery (Player can heal a further 5HP if working in a hospital with power.)
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
    • Shopping (Player may choose which stores to loot, when searching a mall.)
      • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
    • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
    • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
    • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
    • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
    • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                              • Lurching Gait (Zombie can walk as fast as the living.)
                                • Ankle Grab (Zombie only spends 1AP standing up.)
                                Died:6 times
                                First died:unknown
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