Nerita Solanace - Level 18 Scientist

Class:Scientist http://i8.photobucket.com/albums/a28/melissiablackheart/LittleScientist.jpg

Wearing: a white short-sleeved shirt, a ripped and blood-soaked black jacket, a blood-soaked white doctor's coat, a bloodstained pair of black trousers and a bloodstained pair of steel toe-capped boots

Level:18
XP:147 Group:Augarde Street Irregulars
Joined:2012-04-09 16:10:26 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Axe Proficiency (An extra +15% when attacking with an axe.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
        • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
          • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                    • Lurching Gait (Zombie can walk as fast as the living.)
                                      • Ankle Grab (Zombie only spends 1AP standing up.)
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