Gomorrah - Level 22 Zombie

Class:Zombie Reeking of gin, and with the remnants of a greasy bar stool firmly embedded in his ass, this filthy mass of blubber staggers towards you, leering with lecherous intent; his peeled banana an ominous sign.

Tonight, he'll make you a man.

GRAAAARRR!!!

Wearing: a tattered and blood-soaked paper party hat and a tattered and blood-soaked white T-shirt

Level:22
XP:16410 Group:Craske Building International Playboys
Joined:2005-10-20 00:15:14 Skills:

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                  • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                • Memories of Life (Zombie is able to open doors to buildings.)
                                  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                    • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                                  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                                • Lurching Gait (Zombie can walk as fast as the living.)
                                  • Ankle Grab (Zombie only spends 1AP standing up.)
                                • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                  • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                                Died:675 times
                                First died:2006-08-27 14:23:58
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