James Cardinal - Level 33 Civilian

Class:Civilian A large hairy man with a hearty laugh and a drunken grin.

Wearing: a blood-soaked black flat cap, a ripped and blood-soaked black long-sleeved shirt, a blood-flecked black leather jacket, a bloodstained pair of blue jeans and a bloodstained pair of dark brown boots

Level:33
XP:6 Group:Lockettside Boys
Joined:2011-10-26 20:40:56 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
          • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
            • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
              • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
            • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
              • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
              • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
              • Rend Flesh (Hand attacks deal an extra 1 damage.)
                • Memories of Life (Zombie is able to open doors to buildings.)
                  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                      • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                    • Lurching Gait (Zombie can walk as fast as the living.)
                      • Ankle Grab (Zombie only spends 1AP standing up.)
                      Died:7 times
                      First died:unknown
                      Advertisement
                       

                      Add James Cardinal to your Contacts List Back to the City