Schummer - Level 33 Civilian

Class:Civilian Her blue jeans, shoes and black hoodie are stained with grease, blood and grey matter. She wipes her face off on her sleeve as you offer her a gun. She smiles at you with her bright eyes, “No thanks, I’m a pacifist. I don’t want to hurt anyone.“

Wearing: a blood-flecked pair of glasses, a blood-flecked black baseball cap, a crucifix necklace, a ripped white T-shirt, a ripped black hooded sweater, a pair of dark blue jeans and a pair of dark brown shoes

Level:33
XP:426 Group:none
Joined:2005-10-17 06:21:05 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Surgery (Player can heal a further 5HP if working in a hospital with power.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

              • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
              • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
              • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                • Rend Flesh (Hand attacks deal an extra 1 damage.)
                • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
              • Memories of Life (Zombie is able to open doors to buildings.)
                • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                • Lurching Gait (Zombie can walk as fast as the living.)
                  • Ankle Grab (Zombie only spends 1AP standing up.)
                  Real name:N/A
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