killerxtomato - Level 30 Civilian

Class:Civilian medium length, spikey, dark brown hair, narrow, rectangular glasses, a burgandy long-sleeved shirt, black leather jacket, torn grey jeans, black leather combat boots. Scar over right eye

Wearing: a blood-flecked pair of mirrored sunglasses, a bloodstained dark red baseball cap, a bloodstained white tie, a blood-soaked black blouse, a blood-flecked red leather jacket, a tattered and blood-soaked pair of grey jeans and a scraped and blood-soaked pair of black leather boots

Level:30
XP:89 Group:Dual Nature
Joined:2010-12-14 19:36:09 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Axe Proficiency (An extra +15% when attacking with an axe.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
              • Shopping (Player may choose which stores to loot, when searching a mall.)
                • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                      • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                        • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                        • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                        • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                      • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                        • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                      • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                        • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                        • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                        • Rend Flesh (Hand attacks deal an extra 1 damage.)
                        • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                        • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                      • Memories of Life (Zombie is able to open doors to buildings.)
                        • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                          • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                        • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                        • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                      • Lurching Gait (Zombie can walk as fast as the living.)
                        • Ankle Grab (Zombie only spends 1AP standing up.)
                        Died:50 times
                        First died:during the early outbreaks
                        Real name:Billa
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