midnight12576 - Level 34 Zombie

Class:Zombie A non-descript zombie.

Wearing: a broken and blood-smeared pair of glasses, a tattered and blood-soaked mustard yellow long-sleeved shirt, a tattered and blood-soaked dark blue jacket, a torn and blood-soaked black coat, a tattered and blood-soaked pair of pale blue jeans and a scraped and bloodstained pair of white shoes

Level:34
XP:270 Group:Midnight Strigoi
Joined:2010-07-12 08:26:54 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
              • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
                • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                  • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
              • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
                • Surgery (Player can heal a further 5HP if working in a hospital with power.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
                      • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                      • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                        • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                        • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                        • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                      • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                        • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                      • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                        • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                        • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                        • Rend Flesh (Hand attacks deal an extra 1 damage.)
                        • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                        • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                      • Memories of Life (Zombie is able to open doors to buildings.)
                        • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                          • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                        • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                        • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                      • Lurching Gait (Zombie can walk as fast as the living.)
                        • Ankle Grab (Zombie only spends 1AP standing up.)
                      • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                        • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                      Died:95 times
                      First died:unknown
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