Ratzinger's Remains - Level 32 Military

Class:Military This man bears the scars from multiple deaths and rebirths. Catholicism never prepared him for literal reincarnation, and he suspects that if he ever gets out of this mess, he'll be making some changes in the catechism.

Wearing: a crucifix necklace and a black cassock

Level:32
XP:30 Group:The Vatican
Joined:2010-04-09 23:36:21 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

        • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
          • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
          • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
          • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
            • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
            • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
            • Rend Flesh (Hand attacks deal an extra 1 damage.)
            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
            • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
          • Memories of Life (Zombie is able to open doors to buildings.)
                  • Lurching Gait (Zombie can walk as fast as the living.)
                    • Ankle Grab (Zombie only spends 1AP standing up.)
                    Real name:Zombie Theology
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