Alexander Lamort - Level 26 Military

Class:Military A blond, pale man with a police uniform. He has a tattoo of the all-seeing eye on his left hand. He's reserved and rarely speaks.

Wearing: a bloodstained police cap, a police jacket, a torn and blood-flecked pair of dark blue trousers and a scraped and blood-soaked pair of black boots

Level:26
XP:25 Group:Illuminati
Joined:2010-03-18 18:34:14 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Surgery (Player can heal a further 5HP if working in a hospital with power.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
      • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                      • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                            • Lurching Gait (Zombie can walk as fast as the living.)
                              • Ankle Grab (Zombie only spends 1AP standing up.)
                              Real name:We don't exist.
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