Retarded Superhero - Level 36 Military

Class:Military He can fly, but he never learns...

Wearing: a blood-smeared pair of safety goggles, a torn and blood-soaked cardboard crown, a pale blue short-sleeved shirt, a blood-soaked straitjacket, a high-visibility jacket, a pair of black trousers and a blood-flecked pair of black boots

Level:36
XP:68 Group:Dual Nature [15,75]
Joined:2010-01-20 18:32:30 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Surgery (Player can heal a further 5HP if working in a hospital with power.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

              • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
              • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
              • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                • Rend Flesh (Hand attacks deal an extra 1 damage.)
                • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
              • Memories of Life (Zombie is able to open doors to buildings.)
                • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                  • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
              • Lurching Gait (Zombie can walk as fast as the living.)
                • Ankle Grab (Zombie only spends 1AP standing up.)
                Real name:Joe
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