zombie507 - Level 40 Zombie

Class:Zombie rahhgggggg

Wearing: a blood-flecked cardboard crown, a ripped dark blue T-shirt, a blood-flecked black jacket, a torn and blood-soaked pair of blue jeans and a bloodstained pair of black boots

Level:40
XP:1022 Group:none
Joined:2009-10-17 22:33:43 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
          • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

          • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
            • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
            • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
            • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
          • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
            • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
            • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
            • Rend Flesh (Hand attacks deal an extra 1 damage.)
            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
            • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
          • Memories of Life (Zombie is able to open doors to buildings.)
            • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
            • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
              • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
            • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
            • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
          • Lurching Gait (Zombie can walk as fast as the living.)
            • Ankle Grab (Zombie only spends 1AP standing up.)
          • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
            • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
          Died:122 times
          First died:during the early outbreaks
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