Class: | Scientist |
A thin man in his early twenties wearing a black suit and orange tie. His clothes are bloodsoaked and he wears a look of dissatisfaction. Wearing: a torn and blood-soaked white medical facemask, a bloodstained orange tie, a blood-soaked black long-sleeved shirt, a blood-flecked black jacket, a blood-soaked black coat, a blood-flecked pair of black trousers and a scraped and bloodstained pair of black shoes |
Joined: | 2009-08-13 22:42:16 |
Skills: | - Hand-to-Hand Combat (+15% to melee attacks.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Lurching Gait (Zombie can walk as fast as the living.)
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