Kelvin Green - Level 33 Zombie

Class:Zombie A thin, scraggly fellow who doesn't look too steady on his feet. For some reason, he has a green HB pencil stuck in his neck. Someone has pinned a piece of lined paper to his shirt, with 'dO nOt reVivE' scrawled in green crayon.

Wearing: a broken and blood-smeared pair of glasses, a tattered and blood-soaked dark blue T-shirt, a tattered and blood-soaked pair of mustard yellow shorts and a battered and blood-soaked pair of dark brown trainers

Level:33
XP:14621 Group:Militant Order of Barhah
Joined:2009-08-07 18:56:32 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                  • Rend Flesh (Hand attacks deal an extra 1 damage.)
                  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                • Memories of Life (Zombie is able to open doors to buildings.)
                  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                    • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                • Lurching Gait (Zombie can walk as fast as the living.)
                  • Ankle Grab (Zombie only spends 1AP standing up.)
                • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                  • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                Died:212 times
                First died:during the early outbreaks
                Real name:Kelvin Green
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