Numitor - Level 16 Zombie

Class:Zombie Tall and imposing, he walks with the slightest of limps. Barely visible from his hood you see his empty eyes locked in death's gaze.

Wearing: a scratched executioner's hood, a blood-flecked black long-sleeved shirt, a torn and blood-soaked black coat, a ripped pair of black jeans and a blood-soaked pair of black boots

Level:16
XP:86 Group:Undeadites
Joined:2009-03-14 04:24:28 Skills:

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                        • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
                                        • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                          Died:37 times
                                          First died:during the early outbreaks
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