Ginopleheim - Level 33 Scientist

Class:Scientist A male twenty-two year old teenager, with brown eyes and black hair. His skin color is fair and is quite chubby. But he has a very wide and extensive knowledge on the zombies as well as the incident behind.

Wearing: a blood-smeared pair of safety goggles, a torn and blood-soaked grey short-sleeved shirt, a blood-soaked NecroTech jacket, a tattered and blood-soaked white lab coat and a torn and bloodstained pair of pale green surgical shoe covers

Level:33
XP:39 Group:none
Joined:2009-02-27 16:13:20 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Surgery (Player can heal a further 5HP if working in a hospital with power.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                  • Rend Flesh (Hand attacks deal an extra 1 damage.)
                  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                • Memories of Life (Zombie is able to open doors to buildings.)
                  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                  • Lurching Gait (Zombie can walk as fast as the living.)
                    • Ankle Grab (Zombie only spends 1AP standing up.)
                    Real name:Gino Paolo A. Almiranez
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