Major Creedy - Level 18 Military

Class:Military A tall man, with a neatly pressed uniform, and a commanding presence. Has a white bird painted on his forehead. Seems to care about nothing but securing Fort Creedy

Wearing: a torn and bloodstained black beret, a set of scratched and blood-flecked Fort Creedy dog-tags, a blood-soaked khaki short-sleeved shirt, a bloodstained dark green jacket, a torn and blood-soaked pair of dark green trousers and a battered and bloodstained pair of black boots

Level:18
XP:81 Group:The White Bird
Joined:2008-12-18 02:04:23 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
                  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
                  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                      • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                        • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                            • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                • Memories of Life (Zombie is able to open doors to buildings.)
                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
                                          Died:35 times
                                          First died:unknown
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